Game developer · Unity · Copenhagen
Sebastian Nordentoft Sannung Portfolio
Hi! My name is Sebastian and this is my portfolio! Scroll down to see and play some of the projects I've created or worked on. If you scroll all the way down you'll also see my formal education, as well as my previous experience!
I do everything when it comes to Game Development! Here are some of my highlights

01 — 2022 · Solo dev — Unity, C# · built in one week
Ghost Cube
An early project took only one week of development
This was one of the first games where I actually had an understanding of what was going on with Unity and coding. It took me a week to create, and is one I think I can still show off. Created in 2022.
- Shooter
- Rogue-Like
- Unity




Play the game
itch.io02 — 2024 · Team dev — Unity, C# · 2-day game jam
Trapiscape
Trap or be trapped.
This was another Game Jam that was displayed at an award show, where me and the team I made it with won first place. And recieved a Best Game Design trophy. Made in 2 days, in 2024.
- Game Jam
- FPS
- Unity
- Retro




Trailer
YouTubePlay the game
itch.io03 — 2025 · Solo dev — Unity 6 (URP), C# · external 3D models
Dumb Game for Stupid Idiots
Yet another Foddian game.
A first-person Foddian climbing game where you climb a tower, no checkpoints, one bad fall and the run is over. Built over a few months in 2025 to go deep on gameplay systems rather than scope. - Custom event system — rewire lighting, cutscenes and triggers from the inspector. - Full save/load — player position, world state and lighting, versioned across builds. - ScriptableObject dialogue — custom editor, with NPCs that react to player progress. - Spline progress tracking — live completion percentage along the climb path. - Interaction framework — hold-to-collect with progress bars, shake and animation hooks. - Feel & polish — layered ambience, surface-aware footsteps, subtitles, options menu.
- Unity 6 (URP)
- C#
- 2025
- Solo (all code, design & audio — external 3D models)




Play the game
itch.ioExperience
Work
A timeline of roles, freelance work, and studios I've built with.
- Built a fantasy multiplayer roguelike from prototype to vertical slice.
- Developed Tattoo Removal Simulator, including systems and UI flow.
UnityC#MultiplayerRoguelike- 2024 – Present
SNS Games & Software
Freelance Software & Game Developer
- Solo and small-team client work across game prototypes and tooling.
UnityC#ToolingFreelance - Created “Steam Guess the Game” and a hidden horror game for YouTube content.
- Shipped multiple viewer-comment-driven game projects on tight deadlines.
UnityYouTubeRapid prototypingHorror- 2024 – 2025
Logos Payment Solutions A/S
Product & Software Tester
- Manual and automated testing of payment software products.
QATestingPayments - 2023 – 2024
TheBigNightGames
Owner / Team Lead / Game Developer
- Led a small team from concept to release, handling design and production.
LeadershipUnityProduction - 2022 – 2024
NEXT Copenhagen Mediagymnasium
Programming Teaching Assistant
- Taught programming fundamentals and game development to high-school students.
TeachingC#Unity - 2021 – 2023
NightcoreGames
Co-Owner / Lead Programmer
- Co-founded the studio and led programming on multiple game projects.
UnityC#StudioLeadership
Education
Education & Experience
Courses, programmes and additional training that shaped the way I build games.
- Additional
Boarding School (Højskole)
Game Design course
- Project-based game development and game design.
- Graduated 2024
NEXT Copenhagen Mediagymnasium
Programming-focused education
- Grade 12 in Programming.
Related courses
- 2023
Erasmus Unity VR Course
Unity / VR development
- Unity/VR development course with diploma.
- Additional
NEXT Leadership Programme
Leadership & teamwork
- Leadership, teamwork and communication experience.
- 2020 – 2021
Askov Efterskole
Game Design
- Game design and Unity development.

