Sebastian N. Sannung

Game developer · Unity · Copenhagen

Sebastian Nordentoft Sannung Portfolio

Hi! My name is Sebastian and this is my portfolio! Scroll down to see and play some of the projects I've created or worked on. If you scroll all the way down you'll also see my formal education, as well as my previous experience!

I do everything when it comes to Game Development! Here are some of my highlights

UnityC#Gameplay SystemsMultiplayerUnity Editor ToolsCustom InspectorsEditor WindowsWorkflow ToolsScriptableObjectsDebuggingUI ImplementationGame Feel & PolishAnimationParticle FXShadersMaterialsWebGLMobileVRBlenderPhotoshopAsset Integration
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Portrait of Sebastian Nordentoft Sannung

01 — 2022 · Solo dev — Unity, C# · built in one week

Ghost Cube

An early project took only one week of development

This was one of the first games where I actually had an understanding of what was going on with Unity and coding. It took me a week to create, and is one I think I can still show off. Created in 2022.

  • Shooter
  • Rogue-Like
  • Unity
Ghost Cube cover art
Ghost Cube screenshot 1Ghost Cube screenshot 2Ghost Cube screenshot 3

Play the game

itch.io
Open on itch.io
Next upTrapiscapeTrap or be trapped.

02 — 2024 · Team dev — Unity, C# · 2-day game jam

Trapiscape

Trap or be trapped.

This was another Game Jam that was displayed at an award show, where me and the team I made it with won first place. And recieved a Best Game Design trophy. Made in 2 days, in 2024.

  • Game Jam
  • FPS
  • Unity
  • Retro
Trapiscape cover art
Trapiscape screenshot 1Trapiscape screenshot 2Trapiscape screenshot 3

Trailer

YouTube

Play the game

itch.io
Open on itch.io
Next upDumb Game for Stupid IdiotsYet another Foddian game.

03 — 2025 · Solo dev — Unity 6 (URP), C# · external 3D models

Dumb Game for Stupid Idiots

Yet another Foddian game.

A first-person Foddian climbing game where you climb a tower, no checkpoints, one bad fall and the run is over. Built over a few months in 2025 to go deep on gameplay systems rather than scope. - Custom event system — rewire lighting, cutscenes and triggers from the inspector. - Full save/load — player position, world state and lighting, versioned across builds. - ScriptableObject dialogue — custom editor, with NPCs that react to player progress. - Spline progress tracking — live completion percentage along the climb path. - Interaction framework — hold-to-collect with progress bars, shake and animation hooks. - Feel & polish — layered ambience, surface-aware footsteps, subtitles, options menu.

  • Unity 6 (URP)
  • C#
  • 2025
  • Solo (all code, design & audio — external 3D models)
Dumb Game for Stupid Idiots cover art
Dumb Game for Stupid Idiots screenshot 1Dumb Game for Stupid Idiots screenshot 2Dumb Game for Stupid Idiots screenshot 3

Play the game

itch.io
Open on itch.io

Experience

Work

A timeline of roles, freelance work, and studios I've built with.

  • 2025 – 2026
    Code Bullet YouTube channel icon

    Code Bullet Pty Ltd

    Freelance Game Developer

    Code Bullet
    • Built a fantasy multiplayer roguelike from prototype to vertical slice.
    • Developed Tattoo Removal Simulator, including systems and UI flow.
    UnityC#MultiplayerRoguelike
  • 2024 – Present

    SNS Games & Software

    Freelance Software & Game Developer

    • Solo and small-team client work across game prototypes and tooling.
    UnityC#ToolingFreelance
  • 2024 – 2025
    Diiify YouTube channel icon

    Diiify

    Game Developer / YouTube Game Projects

    Diiify
    • Created “Steam Guess the Game” and a hidden horror game for YouTube content.
    • Shipped multiple viewer-comment-driven game projects on tight deadlines.
    UnityYouTubeRapid prototypingHorror
  • 2024 – 2025

    Logos Payment Solutions A/S

    Product & Software Tester

    • Manual and automated testing of payment software products.
    QATestingPayments
  • 2023 – 2024

    TheBigNightGames

    Owner / Team Lead / Game Developer

    • Led a small team from concept to release, handling design and production.
    LeadershipUnityProduction
  • 2022 – 2024

    NEXT Copenhagen Mediagymnasium

    Programming Teaching Assistant

    • Taught programming fundamentals and game development to high-school students.
    TeachingC#Unity
  • 2021 – 2023

    NightcoreGames

    Co-Owner / Lead Programmer

    • Co-founded the studio and led programming on multiple game projects.
    UnityC#StudioLeadership

Education

Education & Experience

Courses, programmes and additional training that shaped the way I build games.

  • Additional

    Boarding School (Højskole)

    Game Design course

    • Project-based game development and game design.
  • Graduated 2024

    NEXT Copenhagen Mediagymnasium

    Programming-focused education

    • Grade 12 in Programming.

    Related courses

    • 2023

      Erasmus Unity VR Course

      Unity / VR development

      • Unity/VR development course with diploma.
    • Additional

      NEXT Leadership Programme

      Leadership & teamwork

      • Leadership, teamwork and communication experience.
  • 2020 – 2021

    Askov Efterskole

    Game Design

    • Game design and Unity development.